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Simcity 2000 arcology launch
Simcity 2000 arcology launch










simcity 2000 arcology launch

The only problem Arcology causes is it has the potential to put extra strain on a city in the form of Traffic. The drawbacks of the Arcology after being built are pretty singular, in my opinion. Just taking a look at my community college shows very little regional impact: I have an extra amount of schools for this city and I haven't noticed any extra filling of my schools. In any case, there's not much need for extra students filling up your schools, so that would be a drawback. All buses I followed coming in from Arcology seemed to drop off unemployed worker agents, but its possible students were on those buses too. Unless they are all on mass transit and only going to the college/university they aren't coming in. I just watched a morning rush hour and didn't notice any school buses or cars coming in and headed to school. Just recalling from memory but I think I am receiving 10,000 $ Workers and 10,000 $$ Workers after building the Arcology.īasically the Arcology floods your city with unemployed agents walking around/using mass transit or cars to find/fill jobs. Very few $$$ workers are commuting in so I assume most or ALL of the Arcology residents are $ and $$. My needed jobs is staying at 0, while unemployment is staying at 0. Before I had the Arcology up, I needed $ and $$ workers, but they are filling the gap in my RCI. If you look at the above population breakdown you see that I have huge numbers commuting to work. This is the most important benefit of the Arcology by far since getting that RCI just right is hard. I think this is true for workers as well. I think they have some kind of priority over shoppers from Arcology. ALSO: looking at my numbers it seems Arcology shoppers don't replace your city's shoppers. You will still have businesses complaining about needing shoppers but they will be eased a bit. They fill the gap of Commercial needing shoppers if you have one there. Anyways, the shoppers commute in and look for shopping. I suspect it would grant both cities what they wanted. I don't know what would happen if two people both requested the maximum number of shoppers/workers from the Arcology. I think these numbers are for the whole region. At level 8 I have 3,125 Shoppers available at the Arcology.

simcity 2000 arcology launch

The first benefit is shoppers commuting in to fill gaps in your Commercial demand. It's an absolute absurd notion, but that's what it claims. With Arcology in place, you could technically create a city without residential zones since all your shoppers, workers commute in. Arcology fills the need for residential buildings. A lot of people on the forums are complaining it's not working, but it worked for me relatively fine (except for a few goods-eating bugs).Īrcology provides 3 direct benefits.

SIMCITY 2000 ARCOLOGY LAUNCH UPDATE

While building the Arcology, it doesn't directly update its required goods very consistently. To get it operating you need 300 MW/hr power and 120 kGal/hr water available in the region.

simcity 2000 arcology launch

I had to load each of my regional cities to get it "built" in each city. One thing to remember is each city in the region processes the Arcology separately. Having had the Arcology built for the last few days, I've been studying what exactly its doing.Īrcology costs 1,000,000 (just one city pays this fee) and requires 1,000 Alloy, 2,800 Metal, 60,000 TVs (entire region can help with goods) to construct.












Simcity 2000 arcology launch