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The simpsons game xbox 360 achievements
The simpsons game xbox 360 achievements






the simpsons game xbox 360 achievements

This study describes a novel method of overcoming the lack of publicly-available achievement data, by scraping the PlayStation Network (PSN) for player profiles, including player achievement lists and progress in order to allow for a more informed analysis of players and their activities. Early research efforts have attempted to classify achievements into taxonomies in order to identify achievement types and to learn about their potential affect on players, however, these studies have been constrained by small, manually collected samples of player data.

the simpsons game xbox 360 achievements

Finally, a model that can be used to describe all the existing systems is introduced in order to try to put the basis for an open platform capable of integrating existing gaming communities.Īchievements are a common feature of modern video games. A taxonomy of possible achievements is shown along with a set of guidelines to be followed when developing them. This chapter provides an insight on achievements, their purposes and the way in which they have evolved. Unfortunately, even if such platforms share similar features, the way in which they manage the aspects of user profiling and statistic tracking is different, leaving the architectural and development aspects of an achievement system tied to the implementation of each vendor. The spread of broadband connections and the introduction of multi-player interactions as core components of a videogame have brought to life a number of social platforms like Xbox Live!, Playstation Network, Steam and Kongregate, in which the players can track their progress along different game titles and compete among each others. In today's gaming world, the word 'Achievements', even if rooted in the gaming history, has become extremely popular. Finally, Galli and Fratenali introduce a model that can be used to describe all the existing systems in order to try to put the basis for an open platform capable of integrating existing gaming communities. In the chapter of Achievement Systems Explained, Galli and Fratenali provide an insight on achievements, their purposes and the way in which they have evolved, and illustrate a taxonomy of possible achievements along with a set of guidelines to be followed when developing them.








The simpsons game xbox 360 achievements